
Scorching Light
Scorching Light is a horror-action-platformer Game Boy game with puzzle elements.
You play as an individual in a mission to find the light world. Unfortunately, their dreams and hopes will became soon a nightmare.
This is my second Game Boy game ever (The first one is Dorotea) I made this game as a solo developer in just a week (With a day job) for the Newgrounds Summer Game Jam 2026 with its theme "Hidden".

■ IMPORTANT NOTES
This is a real original Game Boy game made with GB Studio and playable here via the Binjgb emulator.
In the web version, you'll be presented with the control scheme of a Game Boy. Please check the Controls section for the buttons to use on the controller of your choice.
■ HOW TO PLAY
Do not touch the light.
Any light enemy, item or liquid you'll find in your gameplay will kill our protagonist.
The core mechanic of my game is that you can hide from the light enemies by blending into the environment. You can also check if you're hidden by seeing the eye on the bottom of the screen.
If you can't find the protagonist on the screen, you can display a temporary outline by pressing the "Character outline" button
■ CONTROLS
- Move and climb: D-pad on Game Boy/Xbox controller/Playstation controller. WASD or arrow keys on Keyboard
- Jump: A on Game Boy, A on Xbox controller, Z/J/Space on Keyboard
- Character outline: Select on Game Boy, View on Xbox controller, Shift on Keyboard
- Pause and scene reset: Start on Game Boy, Menu on Xbox controller
■ ORIGINAL SOUNDTRACK
You can listen to the OST of my game here.
■ CREDITS
- Programming, Story, Music, SFX 2 bit pixel art: Pasquale "Pasqui industry" Pignataro (me!)
- Art made with: Paint.NET
- Game engine: GB Studio
- Music maker tool: hUGETracker
- Additional SFX: GBFX + GBFX2 by Tronimal
| Published | 16 hours ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Pasquale "Pasqui industry" Pignataro |
| Genre | Platformer |
| Tags | 2D, Dark, Game Boy, Game Boy ROM, gbstudio, No AI, Pixel Art, Retro, Short, Singleplayer |
| Content | No generative AI was used |
Download
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